Our client are a leading producer, publisher and distributor of interactive entertainment products worldwide. They have studios in 28 countries and are committed to delivering high-quality, cutting-edge video game titles to consumers.
Daily support of Art and Tech teams.
Problem solving for key production issues.
Recognising inefficiencies and pipeline issues and identify solutions.
Enabling other team member to achieve tasks in an efficient and consistent manner.
Developing tools and scripts for Maya, MotionBuilder, Substance, Phtoshop and inhouse tools.
Creation and maintenance of documentation for Technical Artist features and tools to provide for the team.
Knowledge of the following: Python, C#, MEL, Java.
Knowledge of Maya, MotionBuilder, Photoshop, Substance, Unreal Engine toolsets or similar node based engines.
Knowledge of tools used in the parametric creation of nodes, materials/textures (e.g. Substance Designer or similar)
Experience working on shipped titles for consoles and/or pcs, as Technical Artist.
Perfect understanding of traditional and of physically based rendering (PBR) pipeline.
Solid understanding of art optimization techniques.
Experience and understanding of art/animation pipelines for game engines
A great ability to think creatively to overcome technical challenges.
Experience in video-game production (minimum 5 years).
Great communication skills and a positive attitude.
Strong organisational skills.
Familiarity with the creation of user-friendly tools/systems.
This position will be located in Düsseldorf, Germany
Ref.2236..We are an equal opportunities recruitment agency that values diversity and does not discriminate. We encourage clients to welcome applicants from all backgrounds.