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Technical Artist - AAA - London Posted Sep 27
Interactive selection , United Kingdom (London)
We are looking for an exceptionally talented Technical Artist to join us on a permanent basis and who is ready for the challenge of producing a AAA title on the next generation platforms. 
Potential Key Responsibilities:
Develop production ready procedural tools for asset creation.
Daily support for Art and Tech teams.
Problem solving for key production issues.
Recognising inefficiencies and pipeline issues and identifying solutions.
Constantly improve and advocate for best in class content creation and production practices.  
Enabling other team members to achieve tasks in an efficient & consistent manner.
Developing tools & scripts for 3rd party software (Max, Houdini, substance) and standalone in-house tools.
Creation & maintenance of documentation for Technical Art features and tools to provide for the team.
Liaise between Art and Engine programming teams on a daily basis to facilitate production needs.
Regularly profile scenes and highlight/address issues with relevant individuals. 

Base Technical Requirements:
Knowledge of at least one of the following: C++, C#, HLSL, Python, MAXScript, 
Understanding of 3D Math functions (linear algebra & vector maths) for real time graphics.
Knowledge of 1 or more 3D DCC tools. (3dsmax, Maya,…)
Knowledge of 1 or more texture creation tools (Substance Painter & designer, Photoshop,…)
Knowledge of Realtime Game Engine & toolset.  
Experience working on shipped titles for consoles, as Technical Artist.  
Experience in creating solutions in node based editors.

Bonus Technical Requirements:
Knowledge of the Unreal Engine toolset.
Experience in developing Houdini Digital Assets.
Experience working with analytics and telemetry
Experience using/developing asset tracking and asset management systems 
Experience/understanding of Houdini Engine a major plus.
Excellent understanding of Pixel & Vertex Shaders.
Expert understanding of Physically Based Rendering
Experience using profiling tools for performance reviews and optimisations
Experience with creative coding frameworks a bonus.  

Important Skill Requirements:
Strong capacity to work independently as well as in a team.
Good understanding of toolset building for art assets creation.
Solid understanding of art optimisation techniques.
A strong artistic ability, shown preferably within real-time game engines.
A great ability to think creatively to overcome technical challenges.
Great communication skills and a positive attitude
Strong organisational skills.
A strong desire to investigate new techniques in the field.
Familiarity with the creation of user-friendly tools and systems that enable artists.

Ref: 3108..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds