This console games studio based in Sweden is looking for a Technical Animator
Be responsible for all character, vehicle and prop related set-ups (including skinning) required for the animation team.
Providing tools and improving pipelines and workflows that will maximise efficiency.
Creating advanced skeletons and control rigs for characters (bipedal and quadrupedal) and custom rigs/set-ups for vehicles and props.
Have an in depth knowledge of skinning characters and creating set-ups required for secondary motion.
Expert in MotionBuilder, Maya or 3DsMax
A good understanding of anatomy and human motion
Advanced scripting skills
At least 1 current gen title released working as a Technical Animator
Ragdoll set-ups (ideally within Havok).
Creating high and low res facial rigs
Scripting in Python
Experience of SDK plugin development
Experience working with procedural, additive, layered animation and animation state trees
Moven/Xsens suits and/or IPISoft
Agile/scrum development methodology
Ref: 3013..We are an equal opportunities recruitment agency that values diversity and does not discriminate. We encourage clients to welcome applicants from all backgrounds