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Systems Game Designer- AAA - Sweden Posted Nov 28, 2017
Interactive Selection , Sweden (sweden)

You will work closely with programmers and level designers acting as a bridge between the two. You will  make sure that features are realized from idea to robust prefabs ready for mass propagation. You will continuously seek to improve workflows and prefabs and when you are not busy with that, you might be tinkering with the in game economy or perhaps optimizing the spawn parameters.

You will learn and gradually adopt as many of these responsibilities as possible:

Procedural Content Systems
Gameplay Templates
Spawn System Tweaking and Balancing
Loot System and Content Pipeline
In-Game Economy
Scripting Support
Investigate and solve content bugs
Break down needs into appropriate content and code tasks

Expert knowledge in one or several game editors and/or scripting languages

Worked on shipped games, preferably AAA Open World Games
Worked on mods or indie games
Experience with procedural systems
Technical experience outside the gaming industry
University Degree
Avid gamer
Developed tools
Support Technician
QA Engineer

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