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Principal Character Artist - AAA - Netherlands Posted Jul 04
Interactive selection , Netherlands (Netherlands)
 
Our client is a growing game development studio with an established reputation as one of Europe's leading game companies.  They are now looking for a Principal Character Artist 

You will set high quality standards for your team and the studio as a whole, and ensure that those standards are maintained by setting processes and convention, then supervising and tutoring;

You will supervise and inspire your colleagues to greater heights by actively mentoring and training the character artists on your team, both creatively and technically;
You will review assets to make sure they meet the quality standards you’ve defined;
You will work closely with the Art Directors and Lead Artists to ensure high quality output that is stylistically consistent.

Who you are:
You have expert-level understanding of game character creation from production, from modeling, to surfacing, to rendering and articulation;
You have the confidence and ambition to beat the best of what’s out there.

Specifically:
You understand surfacing and lighting, both from an artistic and technical POV, and know how to create truly believable materials;
You have an appreciation of rigging and articulation, and can build characters for perfect deformation;
You’re a master of anatomy, in terms of both form and motion;
And last but not least – you’re a world class sculptor, who can work in any style – real or expressive, hard-surface or organic.
You’re not intimidated by the technical side of games production.
You know real-time computer graphics inside and out, and keep yourself at the cutting edge.
You understand how to get the best from the hardware without compromising performance or stability;
You have a realistic appraisal of your own strengths and weaknesses, and you’re constantly striving to improve.
You keep abreast of all the latest technology, workflow tips and tools;
You have the knowledge to establish effective pipelines and processes, and the ability to set the standard for the rest of the character art team;
You have experience working with freelancers and subcontractors.
You have a solid understanding of game design principles and an appreciation of how character art decisions can affect both playability and design production.
You’re high on initiative, have great written and verbal communication skills, and know how to manage your time effectively.
All applications MUST contain a portfolio of work

Ref: 3047..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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