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Mission/Level Designer - Console Games - Sweden Posted Nov 20, 2017
Interactive Selection , Sweden (Stockholm)
We are currently looking for a mission / level designer to join the small, top-tier team working on our next self-published title in our Stockholm office. We’re primarily looking for designers with mid level to senior experience, though all applications are welcome.

As a mission / level designer, you’ll be responsible for both creating amazing locations in the game world, and scripting the experiences the player will have in them. In practice, this means:

Designing, writing and scripting engaging missions and narrative flows. All while closely working with:
The game director, to ensure your mission design is in line with the high level narrative
Your lead designer, to ensure that you maximize the synergy and showcase of gameplay mechanics

Build settings from the ground up using buildings, roads, props and terrain. All while closely working with:
The art team, to ensure your designs fit the aesthetic of the game, and are visually up to scratch
World designers, to ensure your locations fit in the greater context of the open world as well as identifying synergies

Placing all of the enemies and gameplay props necessary to pull off your vision of the experience. All while closely working with:
Your lead designer, to ensure your vision fits the overall design requirements
The art team, to ensure you have the assets needed for your vision

And finally, making adjustments based on feedback and thoroughly debugging your work until it’s ready to make its way into the hands of millions of players.
We’re looking for a designer who:

Is passionate about the art and theory of level design
Has strong knowledge of game design fundamentals
Has strong analytical and problem-solving skills
Has an interest in writing and storytelling
Is a generalist, with interest in and knowledge of other disciplines
Is able to successfully produce results individually and as part of a team
Has a passion for playing open world action games!

Experience as a mission / level designer on a AAA title
Experience building open world games
Experience working with narrative (text, dialogue or environmental storytelling)
Experience in other design fields (game design, AI design etc)
Any artistic experience in areas such as lighting and animation
Scripting experience / knowledge (Python, LUA or equal)
To apply for this position please register below with a detailed resume and cover letter. Apply as soon as possible as we review applications continuously.  All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in Stockholm.

Ref: 2876..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds