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Lead Artist - AAA Game - Sweden Posted May 31
Interactive selection , Sweden (malmo)
 
Our client has an award winning AAA Franchise.  The studio develops games using its proprietary technology, enabling huge open worlds filled with emergent gameplay.

They are looking to hire a Lead Artist to an unannounced self published title.

You are:
Experienced Lead Artist who is ready to raise the bar in our next self published title.
Your assignment will be to implement the artistic vision of the game from pre production until the game is released.
You will be the team leader that mentors and provides constructive feedback to all artists.
As the Lead Artist you will collaborate with game designers, engineers and animators and also participate in establishing work assignments, content delivery reviews, milestones, QA/testing and research.
This is a rare opportunity for the candidate who wants to play an instrumental and leading role in a small but senior team, making AAA quality games. If you are a person who likes being challenged and stimulated in an ambitious and talented environment this position will suit you perfectly!

Required Qualifications:
5+ years as an 3D Artist, including production work on at least two shipped AAA console action games
Experience working as a Lead or in other leading position
Excellent verbal and written communication skills
Excellent skills in Maya, Photoshop, Z-brush or equivalent
A good eye to faithfully interpret production and concept art from initial creation of assets to implementation in the final product
Skilled in modeling both hard surface and organic forms - with an excellent understanding of topology and UVs
Create texture and shader setups
Knowledge and understanding of human anatomy - with an eye for accurate proportions, form, and details.
Knowledge and understanding of various natural and urban landscape designs and periods - with an eye for accurate proportions, form, composition, and details.

Desired Qualifications:
Knowledge of gaming field trends and gaming design requirements and limitations
Broad range of asset creation from realistic to stylized
Ability to create a range of high and low poly objects such as props, buildings and organic objects(rocks, trees, etc)
Solid understanding of lighting, VFX/particle systems, renders passes, and compositing
Understand game design practices, game playability and actively play all studio products (in an effort to provide feedback and help ensure a quality product)

Ref: 3017..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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