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LEAD ANIMATOR - AAA - London Posted Sep 03
Interactive selection , United Kingdom (london)
 
We are looking for an exceptionally talented Lead Animator who is ready for the challenge of leading a team of world class Gameplay Animators towards our next title while enforcing and informing the Animation Director’s vision of the project, holding reviews and providing feedback to the team, leading-by-example, and pushing the boundaries of animation in video games. 
  
PRODUCTION
Ultimately, working closely with the Animation Director to Lead the Gameplay Animation teams into producing world-class animation for our titles.
Responsible for working with the production team to create schedules/roadmaps for the Gameplay Animation teams, delivering across the stages of the project.
Manage the Gameplay Animation backlogs, bugs and risks in an effective manner, to ensure smooth running of the department throughout the project.
Scope, manage and run the Outsource plans for Gameplay Animation, when required.  This will include: o Assembling benchmark internal asset packs and documentation. o Quality control and providing clear and regular feedback.
Meet strict production deadlines/goals, be malleable and have clear strategies for times of change, due to the nature of the schedules.
Liaise with key members of staff and dependency departments, to identify workflow issues and potential requirements.
Be a point of contact for all communication in and out of gameplay Animation.
Create, oversee and keep updated on all relevant documentation for the project(s), including; Naming & terminology for all gameplay animation assets and folder structures.
Ability to interview and hire exceptional members of staff when staffing plans need addressing.
Ability to be a spokespersons for Animation in-house or external, regarding PR and external partners is beneficial (when need be).

TEAM MANAGEMENT
Responsible for managing and developing the individuals within the Gameplay Animation team to
ensure they are achieving the best results, are happy and set up to excel in the studio.
Organise and regularly hold Gameplay Animation staff 121's.
Ensure high working morale of the Gameplay Animation teams.
Perform numerous desk-to-desk informal reviews with members of staff.
Be a role model for all members of the Animation teams by emphasizing project and company goals and providing regular feedback on personal performance.
Be a mentor for junior and new members of the gameplay Animation team.
Distribute workloads to members of staff according to their individual skillsets in a bid to achieve the best results possible. 
Encourage/promote new learnings from members of staff – including areas that sit outside of Animation. 

Technical Requirements:
UE4 experience is hugely beneficial
Solid working experience of Motion Builder is extremely advantageous.
Meticulous working methods and well organised, including:
Solid working knowledge of Excel and other MS Office products.
Solid working knowledge of tracking and feedback software/tools such as Shotgun, OneNote, Trello etc.
Good working knowledge of 3DSMax and Maya is desirable.  

Skill Requirements:
Exceptional ability to lead.
Exceptional eye for detail.
Exceptional communication skills, including morale, influence and motivation.
Experience in leading/managing external teams (outsource) is highly beneficial.
Able to work well on their own to develop ideas, vision and direction for the team, as well as work as part of the larger team.
Self-motivated to learn new techniques and methods.  
Strong ability of writing clear, detailed documentation.  
Strong animation background.
Passionate about creating games! 

Ref: 3077...We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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