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Graphics Programmer - Indie Developer - Germany Posted Dec 19, 2018
Interactive Selection , Germany (Germany)
 
This well established independent developer are seeking a talented and inspired graphics programmer to join their in-house engine team.

Responsibilities:
Contributing significantly to the visual fidelity and efficient rendering of large open world RPG
Working closely with artists to develop efficient rendering and procedural modeling systems that best meet the needs of a specific product
Supporting and maintaining existing systems
Improving game performance on the engine side
Implementing functionalities with a focus on consoles (PlayStation 4 and Xbox One)
Actively improving his or her skill set and knowledge by keeping track of the latest innovations in the industry
Researching and experimenting with new implementation techniques

Requirements:
Performance-oriented C++ programming and debugging experience
Thorough understanding of core graphics techniques such as lighting, shadow mapping, light mapping, anti-aliasing, skinning, etc
Self-motivated and passionate about computer graphics and procedural modeling
Good 3D math skills
Capable of conveying a range of complex technical issues to both programmers and other non-programming team members
Ability to write efficient rendering code targeting a wide range of graphics hardware
Ability to optimize C++ code (memory/speed) and write and maintain multi-threaded code
Knowledge of at least one graphics API such as DirectX, Vulkan, or Metal
Knowledge of at least one shading language such as HLSL, GLSL, or Metal Shading Language
3+ years industry experience preferred

Ref: 3147..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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