Our client is a growing game development studio with an established reputation as one of Europe's leading game companies.
They are now looking for Character Artists
In addition to sculpting, you will texture, shade, light and articulate. You’re broadly skilled and understand that character work does not end in zBrush.
You will undertake a wide variety of challenges related to game characters. You want to be a video game character artist, and you’re not intimidated by the technical and often fiddly side of game character production.
You will help the Principal Character Artist and Art Director with contractors/outsourcing, as required.
Who you are:
You have some skill in every aspect of character creation, from start to finish. Specifically:
You understand surfacing, can create fantastic textures and can author materials.
You have an appreciation of rigging and articulation, including how topology can influence deformation.
You know how to build game meshes that can exactly reproduce the source material, but which are light on resources and performance.
You know your anatomy inside and out.
You’re a great sculptor, who can work in any style – real or expressive, hard-surface or organic.
You have a solid understanding of game design principles, and an appreciation of how character art decisions can affect both playability and design production.
You’re high on initiative, have great written and verbal communication skills, and know how to manage your time effectively.
All applications MUST contain a portfolio of work
Ref: 3049..We are an equal opportunities recruitment agency that values diversity and does not discriminate. We encourage clients to welcome applicants from all backgrounds